
- #Jedi knight jedi academy dismemberment mod mod#
- #Jedi knight jedi academy dismemberment mod mods#
- #Jedi knight jedi academy dismemberment mod free#
G_corpseRemovalTime //dead bodies' disappearanceĠ (leave bodies), 1 to 120 (the number seconds after which the bodies will disappear)īroadsword //soft bodies (rag-doll physics)Ġ (disabled), 1 (enabled), 2 (enabled and skips death animation) G_dismemberprobabilities //how likely dismemberment is to happenĠ to 100 (the number being the chance in percentage) G_dismemberment //how much can get sliced offĠ (nothing), 1 (hands, feet), 2 (hands, feet, arms, legs), 3 (hands, feet, arms, legs, head, torso) G_sabermorerealistic //sharpness of lightsaber bladeĠ (normal), 1 (higher damage), 2 (cuts parts off when damage is fatal), 3 (even touching the blade kills instantly) Here is a guide to what these do change the numbers inside the " " to what ever you wish but it needs to be in that order. rtf file but when editing the name of the file name it "autoexec.cfg" (without " " ) Once it is saved there open the file up again and copy then paste this inside of it Once you find them open wordpad (not notepad) and click the blue button titled "File" click save as "Rich text doc" then direct the save window to the "base" folder. Do not edit these configs because it will just revert. Now you should see two “.exe” files one titled "jk2sp.exe" and "jk2mp.exe" (for JK2) or "jasp.exe" and "jamp.exe" (for JKA) Once you find them there should be a folder titled "Base" in gamedata open that up and find files titled "jaconfig.cfg" for sp and "jampconfig.cfg" for MP. ELEMENTS TM & © LUCASARTSĮNTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.Navigate to base folder but first to get to your “gamedata” folder in JK2 and JKA you must go to your steam library, right click Jedi outcast or Jedi academy, then click properties (located in the context menu), now click the tab titled “Local Files” and then click the box titled "browse local files." If you followed these steps correctly you should see a folder pop up titled "Jedi Outcast" or "Jedi Academy" inside that folder there should be another folder titled "Gamedata" open that by selecting the folder and double clicking or select the folder and press enter key. THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR You don't have to let me know, but I'd really like to see what gets done with my stuff.
#Jedi knight jedi academy dismemberment mod free#
Unrealistic.ĬOMMENTS: Enjoy, and feel free to bust it open and use anything in your own mod.

#Jedi knight jedi academy dismemberment mod mods#
To the JKA community for mods that helped me learn the shader syntaxīUGS: not a bug, but the blood is a bit much if you decide to use a gun. To the game BloodRayne for overall inspiration and as a model for sound and gore aesthetics

#Jedi knight jedi academy dismemberment mod mod#
To Dark_Maul for the Bloody_Dismemberment mod that I patterned after To Jedi_Mediator for a few great textures that are present (in pieces) in this mod This mod also declares 'helpusobi 1' to facilitate singleplayer cheating. The sounds in 3.1 are a bit less splooshy and more splattery. For this reason, 3.1 may be more suited to single player, when there tends to be more time between killings. The downside is that with so many more images getting drawn everywhere, the game erases old sprites in order to let the new ones land, so sometimes it looks like the blood's evaporating wicked fast as new blood lands on the ground.

Added tails (for us nerds who know what those are) to go jetting out on saber hits and paste small bits of gore wherever they land. More diversity within the sprites themselves and a trend toward more splatter but less red (less ground coverage). Saber impact and particle splatting sounds may be a little loud, but I like the explosive water-baloon-popping sort of aura they help create.ģ.1 - a move toward smaller textures that spurt more often. Extreme dismemberment and small red puff-clouds on gun and saber impacts. This mod comes in two versions - 1.5 and 3.1.ġ.5 - lots of big, wide sprites (I think that's what they're called) all over the place emphasis on volume and area coverage. I was obsessed with the game BloodRayne at the time of authoring this so it may bear some resemblance. This mod attempts to provide a more immersive hack-slash experience than the default sparks and sparkles that get chucked out when you stab someone normally (or shoot - this mod works with guns as well, with the exception of the Stouker).

Only use one of the variants at a time, though - don't use both 1.5 and 3.1 - to avoid problems. This mod works with both singleplayer and multiplayer. pk3s into your Jedi Academy/Gamedata/base folder and fire up the game. Two files: bloodPLUS1.5.pk3 (1.1 MB) and bloodPLUS3.1.pk3 (1.2 MB)ĭrop one of the. Jedi Knight: Jedi Academy MULTIPLAYER/SINGLEPLAYER combat mod
